Thursday, July 15, 2010

[JAPAN ONLY] No More Heroes 2 Gets Collector's Edition


Fuck you, Japan.

I'm sorry, I can't stay mad at you. I love you, Japan. I love sushi. I love your women (I've been suffering from Yellow Fever for many years now). I love your games. Sadly, they get to taunt us with things like this: the No More Heroes 2: Desperate Struggle Hopper's Edition. You get:

  • A movie made by Suda51 called No More Heroes 1.5 
  • The soundtrack on CD
  • A "fan book"
Not sure what the fan book would be, but if you pre-order, you also get an erotica comic book. It goes for ¥8,980 ($101). It's out on October 21, same day as the "Black Box" edition, which is just the game for $81.

This isn't the first time an entry in the NMH franchise that got something awesome.

[Via Siliconera]

Wednesday, July 14, 2010

Tuesday, July 13, 2010

[WTF] Destination: Arcade only available during Summer of Arcade

Yes, you are reading this right. Major Nelson has updated his blog post about the one-week delay of Destination Arcade to let us know that it will only be available during the Summer of Arcade run. For those not keeping count, that's July 21 through August 18, just a few days shy of a full month.

The purpose? Well, right now, there is none. But seriously, what the shit, Microsoft?

As one commenter pointed out, this could be a nonchalant open beta, and Microsoft would make it fully available alongside Kinect later this year. If that's not the case, then it's absolutely backasswards.

3DS Getting a Redesign Before Launch? Notsomuch.

When it was unveiled, Nintendo said the 3DS's design wasn't final and would change prior before it's launch, similar to the original DS. Well, that was more of gamers bitching up and down Main Street about it's godawful design, so Nintendo changed it to the much more appealing - yet archaic by today's standards - design that we see today.

Now, Nintendo went back on their word and said the 3DS's design will remain mostly unchanged, saying "You can take this as the final shape".

They could do minor tweaks here and there, but what you see is pretty much what you'll get when the thing comes out. Whenever that is.

[Via Kotaku]

Monday, July 12, 2010

Killzone 3 Has New Control Style, More "Run-n-Gun"

Image originally from GOONL!NE

If you've been keeping track of me, I hated Killzone 2. With a passion. Now, a thread in the Official PlayStation Community has popped up, whose author got ahold of July's issue of the Official PlayStation Magazine, where it's being reported that Killzone 3's controls won't be as "heavy" as KZ2's controls. I say "thank god," because the controls killed it for me for the game. I haven't beaten the game, solely because of the controls. It can't be done. My FPS skills were honed by Halo and Call of Duty, so I'm used to arcade-y style controls.

From the excerpt, this is what we get:

And the controls definitely feel different. They're faster and punchier, although [Managing Director of Guerrilla Games, Herman] Hulst won't comment on any specific changes that may have been made: "I'm confident that when Killzone 3 comes out we're going to have a set of controls that will really appeal to the vast majority of audiences. The heavy sensation of KZ2 is absolutely gone; instead, this feels much closer to standard run-and-gun responsiveness. Oh, and there's a constant temptation to get close enough to use the new...

Sorry, but the GOONL!NE thing covers up a particularly crucial word. Or not. I'm not sure.

[Via GOONL!NE...or is it "Go Online!"?]

Saturday, July 10, 2010

Enslaved, Vanquish Get Early October Release Dates



Good news, everyone! A Good DragonBall Z Game Enslaved: Odyssey to the West and Vanquish get North American release dates. Bad news, they're two weeks apart.

Enslaved hits on the fif, while Vanquish is two weeks later on the 19. Even worse news: Enslaved hits the same day as classic-gameplay inspired Final Fantasy: The 4 Heroes of Light for the DS.

It's not that big of a deal, because what's the chance of a gamer with just a 360 or PS3 having a DS? Not so much for you, but for this guy, I'm screwed.

Wednesday, July 7, 2010

Celebrate Bungie Day '10!

 

Every year on the encumbered July 7 - or 'Bungie Day' - Bungie releases unto it's fans something magical. What that magic is this year is a well endowed treat: a five-minute long video, courtesty of Red vs Blue.

This year, the video goes a little above and beyond with the news, so I shan't say anything quite yet. If you wanna know without watching the video - and really, why the hell would you - tread beyond the break (or, you know, go to Bungie's site to fully celebrate Bungie Day).

Happy Bungie Day!

Tuesday, July 6, 2010

[MY GAME] Narrowing Down a Game Engine [UPDATED]

UPDATED: Ok, so perhaps I was a bit over my head when it came to Cocos2D. I forgot about Game Maker (I "remembered" about it after perusing the Metroid 2 remake website), so I downloaded it from YoYo's site. Hopefully this will get me further.

ORIGINAL: For those who don't know, I started this blog to help aid me in my quest to make a game. Well, I've narrowed it down to Cocos2D, but I'm still weighing options. I was pointed in the direction of Unity, a trial-based 3D engine by a family friend of mine, Peyton Duncan, currently the Art Director at EA Tiburon (you can check out his website here for his own artwork). The only bad thing about Unity is the hefty price tag: $1,500 for Unity Pro, $400 for Unity iPhone (before their discounts kick in for pre-ordering 3.0, which hacks a few hundred dollars off; $1,200 and $300, respectively). I'm on a budget (a non-existing budget), so the free-er, the better.

That free one would be Cocos2D, something that is heavily used on the App Store (according to their site, 550 games use the Cocos2D engine). I'll be going through it here whenever the 2.1GB download finishes, so hopefully Cocos2D is something that I can actually work with and get something tangible out the door.

Monday, July 5, 2010

[THOUGHT] Letters in Super Mario Galaxy 2

THOUGHT is a new kind of post entry that I'm going to be trying out. We all come across random bits in the games we play that have us scratching our heads from time to time. I take these thoughts and try to give them answers, as well as you closure.

I've been playing a fair share of Super Mario Galaxy 2 lately (close to 60 stars, World 6) and I always check with the Mail Toad to get whatever 1-ups I can before I head out, purely because the decision to reduce your Lives back to 3 when you start up your file again is fucking backwards.

The Thought: How in bloody hell can Peach, in the custody of Bowser, be able to send letters to Mario on the Spaceship with 1-ups packaged with them? I've gotten 11 at one time. Eleven. The Toad goes so far to say how Peach is "thoughtful" in her time of dismay and misfortune.

The Response: Well, it goes hand-in-hand with my belief on video games, death and lives. The ease of acquiring multiple lives in a game is directly proportional to how easy it is to die; the more often you come across earning lives, the easier it is to die in that game. In my first play of SMG2, I logged about 6 hours, collected upwards of fifty 1-ups, and probably died about 15 times.

Sadly, it's just backwards game design. In both SMG games, your lives reset once the game was turned off; you started each play session with 5 lives. No matter how many 1-ups you earned, you always started off with 5 at the beginning of a session. I didn't get very far in SMG1, so you'll have to forgive my ignorance on the game's certain aspects. But, in SMG2, you get the aforementioned letters from Peach at the beginning of your session before you head out to replenish your lost stock of lives.

If you're handing out free lives at the beginning of each session (in the double-digits, no less), why bother resetting the life counter?

Thursday, July 1, 2010

Club Nintendo's Yearly Goodies Announced, Influenced by Halo?

I got the email today, letting me know I can score my Club Nintendo reward for giving them enough money over the past year. Last year, we were treated with a calendar for Gold status members (yay?), while Elite members could choose between either a Mario hat replica or the Doc Louis' Punch-Out trainer, exclusive DLC only for Club Nintendo members. I opted for the Mario hat, which I've given to my NVG-wearing Master Chief helmet replica.

This year, Gold members still get a shitty calendar (with "exclusive artwork," mind you!), but Elite members get a Mario figurine/statue set:


The info for the item, taken from it's product description page on Club Nintendo:

This collectible figurine features beloved characters from Super Mario games. It measures approx. 3.9 inches in height and 4.6 inches in diameter, and comes enclosed in decorative packaging.

Seem familiar? At least in the tiny bit? For a refresher, check past the break.