Showing posts with label killzone 3. Show all posts
Showing posts with label killzone 3. Show all posts

Saturday, July 9, 2011

[REVIEW] A Lot of Games, Volume 2, Part 4

Look familiar, right? You're looking at a series of six posts in the second volume where I gather 
together a bunch of games I haven't talked about, write mini-reviews on them, and serve them straight to your noggin. Sure, they may not get the attention they deserve, but I get my point across fairly well. This time, I start way back in September and work my way up until early March. We're looking at a solid 24 games to be reviewed here. Be sure to brush up on the Review FAQ to make sure you understand my scoring before you whirl-up a bitch-fest.



And we're back! I'm making double-damned sure Blogger is (auto) saving my blog posts to avoid the debacle that was the last entry.

Monday, July 12, 2010

Killzone 3 Has New Control Style, More "Run-n-Gun"

Image originally from GOONL!NE

If you've been keeping track of me, I hated Killzone 2. With a passion. Now, a thread in the Official PlayStation Community has popped up, whose author got ahold of July's issue of the Official PlayStation Magazine, where it's being reported that Killzone 3's controls won't be as "heavy" as KZ2's controls. I say "thank god," because the controls killed it for me for the game. I haven't beaten the game, solely because of the controls. It can't be done. My FPS skills were honed by Halo and Call of Duty, so I'm used to arcade-y style controls.

From the excerpt, this is what we get:

And the controls definitely feel different. They're faster and punchier, although [Managing Director of Guerrilla Games, Herman] Hulst won't comment on any specific changes that may have been made: "I'm confident that when Killzone 3 comes out we're going to have a set of controls that will really appeal to the vast majority of audiences. The heavy sensation of KZ2 is absolutely gone; instead, this feels much closer to standard run-and-gun responsiveness. Oh, and there's a constant temptation to get close enough to use the new...

Sorry, but the GOONL!NE thing covers up a particularly crucial word. Or not. I'm not sure.

[Via GOONL!NE...or is it "Go Online!"?]