Within a week, we've seen a rumor turn into reality nearly instantly with Capcom unveiling Resident Evil: Revival Selections in Japan, with each game in that collection - Resident Evil 4 and Code: Veronica X - coming as downloadable titles to the US, later this year.
However, both games are being given the same treatment that Sony's many "HD Classics" series are receiving: updating textures, Achievements/Trophies, leaderboards, and just about everything else that this generation takes for granted, minus one thing in particular:
Updated polygon counts and a better camera system.
When Capcom first unveiled that Resident Evil was receiving a remake (quickly earning the nickname "REmake" or "REbirth", with the prefix "re-" being capitalized on purpose), in part of the "Capcom 5" deal they struck with Nintendo, fans were dumbfounded by the level of detail the remake received, and even some added bonuses as well. Considering the fixed camera angles, the background were pre-rendered - essentially Final Fantasy-level detail, but in-game, not in a cutscene - which allowed a much higher level of detail one could imagine in the previous generation. Capcom quickly followed this up with Resident Evil Ø, a prequel to the entire trilogy, taking place the night prior to the Spencer Estate with Jill and Chris. Minds weren't blown. They were blasted.
Later down the GameCube's life, Capcom announced they were bringing the rest of the Resident Evil franchise to the little lunch box, but when they denounced the games - Resident Evil 2, 3 and Code: Veronica X - would not be receiving the same treatment as REmake and REØ, fans were pissed. I was pissed. Everyone was pissed. Why would they just port the games over, rather than give fans - and those games - the treatment they deserved?
Resident Evil 4.
Showing posts with label remake. Show all posts
Showing posts with label remake. Show all posts
Thursday, March 31, 2011
Friday, February 4, 2011
[CONFIRMED] Halo: Combat Evolved Remake Coming Later This Year
[UPDATE] I originally tried to remember where I first posted about this remake - hell, the box art you see was still stashed in my photo album for the blog - and I finally remembered: it won "Best Idea" for Destroyed Controller's 2010 Awards (you'll have to do some scrolling, but it's there).
[Original Post]
Oh my god. Oh my god. Oh my god.
::nerdgasm cool down::
In all seriousness, who didn't see this coming?
Joystiq has learned from a source that the Halo: Combat Evolved remake that was rumored is actually happening. Bad news? It's not 343 Industries making it, but rather Saber Interactive, the men and (possibly) women behind TimeShift and the upcoming Inversion, which Namco is producing.
Now, this isn't an HD-ification that we see in the Sony ports, ala God of War and Sly Cooper, but a complete overhaul with brand new art assets, hopefully borrowing from Halo 3, or maybe even Reach. Sadly, no word of the engine powering the game, be it something brand new, or if 343 will allow Saber to use the Reach engine. Good news is that, this being Halo and all, 343 Industries will be all over Saber like stink on shit to make sure they don't screw this up.
Also on the limited information front is no word on online multiplayer, however, online co-op is a "likely feature". Features that are expected are 1080p (duh) and 3D TV support (really?). No word on a release date, but considering that the 10 year anniversary of the franchise - and this game - is coming up on November 15 of this year (which is a Tuesday; the planets are aligning) it's highly likely that 11/15/11 will be the date to peg in your calendars for this game.
I already have.
[Via Joystiq]
*Not official box art, but created by a few lovely chaps by the names of KitWitPotential and Redd Hedd over at the Bungie.net forums
[Original Post]
Oh my god. Oh my god. Oh my god.
::nerdgasm cool down::
In all seriousness, who didn't see this coming?
Joystiq has learned from a source that the Halo: Combat Evolved remake that was rumored is actually happening. Bad news? It's not 343 Industries making it, but rather Saber Interactive, the men and (possibly) women behind TimeShift and the upcoming Inversion, which Namco is producing.
Now, this isn't an HD-ification that we see in the Sony ports, ala God of War and Sly Cooper, but a complete overhaul with brand new art assets, hopefully borrowing from Halo 3, or maybe even Reach. Sadly, no word of the engine powering the game, be it something brand new, or if 343 will allow Saber to use the Reach engine. Good news is that, this being Halo and all, 343 Industries will be all over Saber like stink on shit to make sure they don't screw this up.
Also on the limited information front is no word on online multiplayer, however, online co-op is a "likely feature". Features that are expected are 1080p (duh) and 3D TV support (really?). No word on a release date, but considering that the 10 year anniversary of the franchise - and this game - is coming up on November 15 of this year (which is a Tuesday; the planets are aligning) it's highly likely that 11/15/11 will be the date to peg in your calendars for this game.
I already have.
[Via Joystiq]
*Not official box art, but created by a few lovely chaps by the names of KitWitPotential and Redd Hedd over at the Bungie.net forums
Subscribe to:
Posts (Atom)
