What my focus on right now is the hate towards the decision to actually make and release Assassin's Creed: Brotherhood this year, which said hate could be deriving from the über-hatred that Valve received when it announced Left 4 Dead 2 at last year's E3; boycotts galore. But the one thing we all did once we actually played the game? We shut the fuck up.
Since Patrice's decision to leave Ubisoft is heavily believed to be due to Ubisoft's decision to ramp-up
For those who don't remember, don't know, or just don't give a shit, Shigeru Miyamoto, upon completion of Ocarina of Time, didn't want to make his fans wait another 5 years between Zelda games (such as they did between Link's Awakening and Ocarina), so he entrusted his newest companion, Eiji Aonuma, to make a new Zelda game. The only problem is that Shiggy gave him only 18 months to make the damn thing. Eiji was allowed to re-use most of Ocarina's resources, as well as the engine, to make the game. With the time constraint, he crafted the notorious 3-day system, which allowed a level of intense complexity, but gave the game a compact feeling. Majora's Mask was release 17 months after Ocarina's release (November of '98 to April of '00), and was met with univeral acclaim (Metacritic's words, shared by my agreement); Majora's Mask stands at an incredibly respectable 95/100 based on 27 reviews, with a GameRanking of 91.8%. Ocarina is at a very-tough-to-beat 99/100 based on 22 reviews with a 97.48% GameRanking. That's fucking insane. Uncharted 2 has 96/100 based on 101 reviews. Yea, Majora's Mask trails Uncharted 2 by one point. Suck it.
