Sounds fucking epic, right? Well, not so much. The game's story is incredibly interesting on paper, and they do a fairly decent job of keeping your interest after the prologue chapter. However, the only thing that keeps this game going is the promise of swinging your sword about, lopping off heads and arms of anything that simply looks at you. Between the beginning and end, there is absolutely nothing of interest in regards to the story, the world can be forgotten as soon as the game is turned off, and most of the characters you meet are very forgettable as well. Case in point, I don't remember the name of the specter that is magically bound to you that follows you around, and I just beat the game today, no less than 20 minutes ago. I do know Mark Hamill voices him - that's Luke Skywalker to you youngin's - and that was a treat.
Gameplay wise, this game is the game that will tide you over until God of War III hits in March, and that will do some damage until Zelda drops at the end of the year, or maybe even early next year (moreof the latter option will be the most likely). Darksiders slams together ideas and elements introduced, experimented and proven from three series that I witnessed: Legend of Zelda, Prince of Persia, and Devil May Cry. Why DMC instead of GoW? Because your Kratos wouldn't be here if it weren't for Dante. This clash of series and franchises proves to be very fun, however, it does over-saturate the intention, and it really, sadly feels just like this: